ALEENA L. CHIA
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teaching

Goldsmiths Media, Communications & Cultural Studies:
​Discussing my first year module Key Debates in Media Studies

Graduate Supervision

Dr. Chia is available to supervise PhD students who are interested in critical approaches to:
game studies, digital labour, media studies, creative industries, ethnography of media. 
Reach out for a chat about your proposed research — ​a.chia (at) gold.ac.uk

courses developed at
simon fraser university:

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———————— TECH PLATFORMS ———————— 
​Data & Capitalism

Van Dijck, José et al. 2018 The Platform Society.
Zuboff, Shoshana. 2019. The Age of Surveillance Capitalism.
Big Tech & Democracy
Gillespie, Tarleton. 2018. Custodians of the Internet.
​
Automation & Justice
Wachter-Boettcher, Sara. 2017. Technically wrong.

———————— TECH SOLUTIONS™ ———————— 
Disconnection

Syvertsen, Trine, and Gunn Enli. 2020. “Digital Detox."
Tarnoff, Ben & Weigel, Moira. 2018. “Why Silicon Valley Can’t Fix Itself.” 
Self-Optimization
Neff, Gina, and Dawn Nafus. 2016. Self-Tracking.
Reagle, Joseph. 2019. Hacking Life.
Metric Culture
Muller, Jerry, Z. 2019. The Tyranny of Metrics.
Christin, Angèle 2020. Metrics at work 

———————— TECH WORKERS ———————— 
The Influencer Life

Duffy, Brooke. 2017. (Not) Getting Paid to Do What You Love.
McMillan Cottom, Tressie. 2020. The Hustle Economy. Dissent.
The On-Demand Gig
Gray, Mary, L. and Siddharth Suri. 2019. Ghost Work.
Tech Cultures
Broussard, Meredith. 2018. Artificial Unintelligence. 


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—————————— THEORY ————————— 
Ornament

Cheng, Anne Anlin. 2019. Ornamentalism.
​Matter
Jackson, Zakiyyah Iman. 2020. Becoming Human.
​Imagination
Bell, Duncan. 2020. Dreamworlds of Race.

—————————— TEXTS —————————— 
Appropriation

Kim, Minjeong, & Brunn-Bevel, Rachelle. 2020. “Political Economy and the Global-Local Nexus of Hollywood."
Marginalization
Gray, Kishonna. 2020. Intersectional Tech.
Resistance
Jackson, Bailey, and Foucault Wells. 2020. #HashtagActivism.

———————— TECHNIQUES ———————— 
Automation
Crawford, Kate. 2021. The Atlas of AI. Chp 4: Classification.
Benjamin, Ruha. 2019. Race After Technology. 
Whiteness
Katz, Yarden. 2020. Artificial Whiteness.
Dyer, Richard. 1997. White.

Diversity
Eglash, Ron. 2002. “Race, Sex, and Nerds."
Brock, André. 2020. Distributed Blackness.
Hegemony
Lindtner, Silvia. 2020. Prototype Nation.
Ong, Aihwa. 2016. Fungible Life.



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———————— GENDERED TEXTS ———————— 
​Cultural Texts

Stang, Sarah, & Aaron Trammell. 2019. “The Ludic Bestiary.
Zubek, Robert. 2020. Elements of Game Design

Epistemological Lenses
Keogh, Brendan. 2018. A Play of Bodies.
Turkle & Papert. 1990. “Epistemological Pluralism."

​Computational Cultures
Cote, Amanda. 2020. Gaming Sexism.
Kocurek, Carly. 2015. Coin Operated Americans.


——————— CAPITALIST CONTEXTS ——————— 
Captive Play

Whitson, Jennifer R. 2013. "Gaming the quantified self." 
Flanagan & Nissenbaum. 2014. Values at Play in Digital Games.

Forces of Play
Schüll, Natasha Dow. 2014. Addiction by Design.
Boundary Play
Anable, Aubrey. 2018. Playing with Feelings.
Chia, Aleena. 2019. “The Moral Calculus of Vocational Passion in Digital games.” 


—————— RACIALIZED PRODUCTIVITIES —————— 
 Playful Productivity 
Bulut, Ergin. 2020. A Precarious Game.
Irani, Lilly. 2018. “’Design Thinking’: Defending Silicon Valley the Apex of Global Labor Hierarchies.” 

Labours of Marginality
Myers, Maddy. 2020. “The Cost of Being a Woman Who Covers Video Games.” Kotaku.  
Gray, Kishonna. 2017. “They’re just too urban”: Black gamers streaming on Twitch.” 
​

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