teaching
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Goldsmiths Media, Communications & Cultural Studies:
Discussing my first year module Key Debates in Media Studies
Discussing my first year module Key Debates in Media Studies
Graduate Supervision
Dr. Chia is available to supervise PhD students who are interested in critical approaches to:
game studies, digital labour, computational wellness, media studies, creative industries, ethnography of media.
Reach out for a chat about your proposed research — a.chia (at) gold.ac.uk
game studies, digital labour, computational wellness, media studies, creative industries, ethnography of media.
Reach out for a chat about your proposed research — a.chia (at) gold.ac.uk
Representative courses:
———————— TECH PLATFORMS ————————
Data & Capitalism Van Dijck, José et al. 2018 The Platform Society. Zuboff, Shoshana. 2019. The Age of Surveillance Capitalism. Big Tech & Democracy Gillespie, Tarleton. 2018. Custodians of the Internet. Automation & Justice Wachter-Boettcher, Sara. 2017. Technically wrong. ———————— TECH SOLUTIONS™ ———————— Disconnection Syvertsen, Trine, and Gunn Enli. 2020. “Digital Detox." Tarnoff, Ben & Weigel, Moira. 2018. “Why Silicon Valley Can’t Fix Itself.” Self-Optimization Neff, Gina, and Dawn Nafus. 2016. Self-Tracking. Reagle, Joseph. 2019. Hacking Life. Metric Culture Muller, Jerry, Z. 2019. The Tyranny of Metrics. Christin, Angèle 2020. Metrics at work ———————— TECH WORKERS ———————— The Influencer Life Duffy, Brooke. 2017. (Not) Getting Paid to Do What You Love. McMillan Cottom, Tressie. 2020. The Hustle Economy. Dissent. The On-Demand Gig Gray, Mary, L. and Siddharth Suri. 2019. Ghost Work. Tech Cultures Broussard, Meredith. 2018. Artificial Unintelligence. |
—————————— THEORY —————————
Ornament Cheng, Anne Anlin. 2019. Ornamentalism. Matter Jackson, Zakiyyah Iman. 2020. Becoming Human. Imagination Bell, Duncan. 2020. Dreamworlds of Race. —————————— TEXTS —————————— Appropriation Kim, Minjeong, & Brunn-Bevel, Rachelle. 2020. “Political Economy and the Global-Local Nexus of Hollywood." Marginalization Gray, Kishonna. 2020. Intersectional Tech. Resistance Jackson, Bailey, and Foucault Wells. 2020. #HashtagActivism. ———————— TECHNIQUES ———————— Automation Crawford, Kate. 2021. The Atlas of AI. Chp 4: Classification. Benjamin, Ruha. 2019. Race After Technology. Whiteness Katz, Yarden. 2020. Artificial Whiteness. Dyer, Richard. 1997. White. Diversity Eglash, Ron. 2002. “Race, Sex, and Nerds." Brock, André. 2020. Distributed Blackness. Hegemony Lindtner, Silvia. 2020. Prototype Nation. Ong, Aihwa. 2016. Fungible Life. |
———————— GENDERED TEXTS ————————
Cultural Texts Stang, Sarah, & Aaron Trammell. 2019. “The Ludic Bestiary. Zubek, Robert. 2020. Elements of Game Design Epistemological Lenses Keogh, Brendan. 2018. A Play of Bodies. Turkle & Papert. 1990. “Epistemological Pluralism." Computational Cultures Cote, Amanda. 2020. Gaming Sexism. Kocurek, Carly. 2015. Coin Operated Americans. ——————— CAPITALIST CONTEXTS ——————— Captive Play Whitson, Jennifer R. 2013. "Gaming the quantified self." Flanagan & Nissenbaum. 2014. Values at Play in Digital Games. Forces of Play Schüll, Natasha Dow. 2014. Addiction by Design. Boundary Play Anable, Aubrey. 2018. Playing with Feelings. Chia, Aleena. 2019. “The Moral Calculus of Vocational Passion in Digital games.” —————— RACIALIZED PRODUCTIVITIES —————— Playful Productivity Bulut, Ergin. 2020. A Precarious Game. Irani, Lilly. 2018. “’Design Thinking’: Defending Silicon Valley the Apex of Global Labor Hierarchies.” Labours of Marginality Myers, Maddy. 2020. “The Cost of Being a Woman Who Covers Video Games.” Kotaku. Gray, Kishonna. 2017. “They’re just too urban”: Black gamers streaming on Twitch.” |