Talks
Invited Talks
Organised Workshops & Panels
Mentorship & Professional Development Activities
- 2023 - King's College London. Human Centred Computing Seminar Series, Informatics: Creativity and personhood in the automation of videogame production. London UK. March 27.
- 2023 - Dream X Engineering Seminar. "Clinical Applications of Lucid Dream Engineering." Online. March 6.
- 2023 - Lusófona University. Launch of On&Off, a research project funded by the Portuguese science agency FCT. Online. February 27.
- 2023 - University of Cambridge. Peterhouse Theory Group. “Wellness and Trust in the ‘Data Pharmacy’.” Cambridge, UK. February 2.
- 2022 - University of Warwick. Centre for Cultural and Media Policy Studies (CCMPS). “The Artist and The Automaton in Digital Game Production.” Coventry, UK. November 9.
- 2022 - Charles University. Prague Game Production Studies. “Creativity and Automation in Procedural Content Generation.” Prague, Czech Republic. October 10.
- 2022 - Manchester Metropolitan University. Digital Society @ Manchester Festival. Panel on Economic and political challenges within the Digital Games Industry. “The Artist and Automaton in Digital Game Production.” Manchester, UK. June 7.
- 2022 - Sapienza University of Rome. Italian Sociological Association Conference, Cultural Processes and Institutions Section. Plenary. “Whiteness and Wellness in Social Media Disconnection.” Rome, Italy. May 27.
- 2022 - University of Antwerp Department of Communication Studies Spring Seminar Series. (w/ Jorge, A. and Karppi, T.) “Reckoning with Social Media.” Online. April 19.
- 2022 - University of Jyväskylä. “The Artist and Automaton in Digital Game Production.” Centre for Excellence in Game Culture Studies. Online. March 15.
- 2021 - Microsoft Research AI and Gaming Research Summit. "Automated Futurisms in Digital Game Production." Online. 24 February.
- 2020 - University of Toronto. The Future of Work in the Age of Automation and AI Symposium. Center for Ethics. "The Post-Work Productivity of Everyday Game Making." Online. 15 May.
- 2020 - Tampere University. Game Research Lab Spring Seminar on Immersive Experiences. Keynote & Discussant. 30th-31st Mar in Tampere, Finland. [Cancelled]
- 2018 - University of Edinburgh. Science, Technology and Innovation Studies Seminar. "Data-Driven Dreaming and Biopolitical Immediacy." Edinburgh, UK. 29 September.
Organised Workshops & Panels
- 2023 - Digital Games Research Organization. Workshop: “Automation in Game Production.” (w/ Paolo Ruffino). 19-23 June. Sevilla, Spain
- 2022 - Association of Internet Researchers. (w/ Jim Malazita) Panel: "The Engine is the Message: Videogame Infrastructure and the Future of Digital Platforms." Dublin, Ireland. 2-5 November, 2022.
- 2022 - Foundation of Digital Games. Panel: "Ideologies of Scale in Procedural Content Generation." Virtual. 5-8 September, 2022.
- 2022 - Digital Games Research Organization. Workshops: “The Plumbing of the Metaverse.” (w/ Jim Malazita); "Politicizing Agency in Digital Play after Humanism." (w/ Paolo Ruffino) Krakow, Poland & Virtual: July 7, 2022.
- 2021 - Association of Internet Researchers Panel: "Networked Conspirituality in New Age Media." 2021. Virtual.
- 2020 - Association of Internet Researchers (w/ Airi Lampinen). Roundtable: "Post-Work Productivity: Meanings and Metrics of Productivity from Co-Working to On-Demand Labour". Oct 27, 2020. Virtual.
- 2019 - Digital Games Research Association Conference. Panel: "Production beyond the Studio: From Playbour to Gamework". 6-10 August 2019 in Kyoto, Japan.
Mentorship & Professional Development Activities
- 2023 - Centre of Excellence in Game Culture Studies. "Applying for an international positions after CoE". Invited Speaker. University of Jyväskylä. Virtual. 20 March.
- 2019 - Association of Internet Researchers Conference. “Early Career Scholars Workshop.” Workshop Organizer (w/ Hemsley, J., Abidin, C., Balmford, W., Quinn, K., Walker, S.) Brisbane, Australia: 2 October.