Invited Talks & interviews
Now Play This, Plenary, Somerset House, London Games Festival, 2024
"Race-Making in Real-Time 3D"
"Race-Making in Real-Time 3D"
Festival of Artificial Intelligence, King's College London, 2023
"How to Make Sense of Automation Anxiety"
"How to Make Sense of Automation Anxiety"
FDGTV, Foundations of Digital Games Conference, 2022
"Ideologies of Scale in Procedural Content Generation"
"Ideologies of Scale in Procedural Content Generation"
Microsoft Research AI and Gaming Research Summit, 2021
"Automated Futurisms in Digital Game Production"
"Automated Futurisms in Digital Game Production"
Panels
GameIndustry.biz Panel, June 2024
podcasts
Interview by Susannah Crockford, 2024
Interview by Sara Grimes, 2023
Interview by Max Haiven et al., 2022
Invited Talks
Organised Workshops & Panels
Mentorship Activities
- 2024 - KEYNOTE: IEEE Conference on Games. "Race-Making in Real-Time 3D." 5-8 August 2024. Milan, Italy.
- 2024 - Abertay University. Convergence of Gamification & Financialisation. Closing discussion. 31 May-1 June 2024. Dundee, UK.
- 2024 - PLENARY: Now Play This. Plenary address co-programmed with British Digital Gamarjz.net/blog/symposiummes Research Association as part of London Games Festival. 'Race-Making in Real-Time 3D.' 11 April 2024. Somerset House. London, UK.
- 2024 - Transmediale. "Real/Unreal Panel." January 31 - February 2. Berlin, Germany.
- 2023 - University of Liverpool. Game Engine Cultures Workshop. December 1 2023. Liverpool, UK.
- 2023 - Ruhr-University Bochum. Interacting with Intelligent Systems: Decisions, Affects, Trust. November 9-10 2023. Bochum, Germany.
- 2023 - UWE Bristol. Game Engines: Adoption and Adaptation Roundtable. October 16, 2023. Online.
- 2023 - KEYNOTE: Queen Mary University of London. IGGI Conference Keynote. 'Automation and Inequality in Videogame Production.' London, UK. September 13-14, .
- 2023 - King's College London. Human Centred Computing Seminar Series, Informatics: Creativity and personhood in the automation of videogame production. London UK. March 27.
- 2023 - Dream X Engineering Seminar. "Clinical Applications of Lucid Dream Engineering." Online. March 6.
- 2023 - Lusófona University. Launch of On&Off, a research project funded by the Portuguese science agency FCT. Online. February 27.
- 2023 - University of Cambridge. Peterhouse Theory Group. “Wellness and Trust in the ‘Data Pharmacy’.” Cambridge, UK. February 2.
- 2022 - University of Warwick. Centre for Cultural and Media Policy Studies (CCMPS). “The Artist and The Automaton in Digital Game Production.” Coventry, UK. November 9.
- 2022 - Charles University. Prague Game Production Studies. “Creativity and Automation in Procedural Content Generation.” Prague, Czech Republic. October 10.
- 2022 - Manchester Metropolitan University. Digital Society @ Manchester Festival. Panel on Economic and political challenges within the Digital Games Industry. “The Artist and Automaton in Digital Game Production.” Manchester, UK. June 7.
- 2022 - PLENARY: Sapienza University of Rome. Italian Sociological Association Conference, Cultural Processes and Institutions Section. Plenary. “Whiteness and Wellness in Social Media Disconnection.” Rome, Italy. May 27.
- 2022 - University of Antwerp Department of Communication Studies Spring Seminar Series. (w/ Jorge, A. and Karppi, T.) “Reckoning with Social Media.” Online. April 19.
- 2022 - University of Jyväskylä. “The Artist and Automaton in Digital Game Production.” Centre for Excellence in Game Culture Studies. Online. March 15.
- 2021 Microsoft Research AI and Gaming Research Summit. "Automated Futurisms in Digital Game Production." Online. 24 February.
- 2020 - University of Toronto. The Future of Work in the Age of Automation and AI Symposium. Center for Ethics. "The Post-Work Productivity of Everyday Game Making." Online. 15 May.
- 2020 - Tampere University. Game Research Lab Spring Seminar on Immersive Experiences. Keynote & Discussant. 30th-31st Mar in Tampere, Finland. [Cancelled]
- 2018 - University of Edinburgh. Science, Technology and Innovation Studies Seminar. "Data-Driven Dreaming and Biopolitical Immediacy." Edinburgh, UK. 29 September.
Organised Workshops & Panels
- 2023 - Digital Games Research Organization. Workshop: “Automation in Game Production.” (w/ Paolo Ruffino). 19-23 June. Sevilla, Spain
- 2022 - Association of Internet Researchers. (w/ Jim Malazita) Panel: "The Engine is the Message: Videogame Infrastructure and the Future of Digital Platforms." Dublin, Ireland. 2-5 November, 2022.
- 2022 - Foundation of Digital Games. Panel: "Ideologies of Scale in Procedural Content Generation." Virtual. 5-8 September, 2022.
- 2022 - Digital Games Research Organization. Workshops: “The Plumbing of the Metaverse.” (w/ Jim Malazita); "Politicizing Agency in Digital Play after Humanism." (w/ Paolo Ruffino) Krakow, Poland & Virtual: July 7, 2022.
- 2021 - Association of Internet Researchers Panel: "Networked Conspirituality in New Age Media." 2021. Virtual.
- 2020 - Association of Internet Researchers (w/ Airi Lampinen). Roundtable: "Post-Work Productivity: Meanings and Metrics of Productivity from Co-Working to On-Demand Labour". Oct 27, 2020. Virtual.
- 2019 - Digital Games Research Association Conference. Panel: "Production beyond the Studio: From Playbour to Gamework". 6-10 August 2019 in Kyoto, Japan.
Mentorship Activities
- 2023 - Indiana University Media School. "How to Prepare for the Academic Job Market". Invited Alumna Panelist. October 20. Online.
- 2023 - Centre of Excellence in Game Culture Studies. "Applying for an international positions after CoE". Invited Speaker. University of Jyväskylä. 20 March. Online.
- 2019 - Association of Internet Researchers Conference. “Early Career Scholars Workshop.” Workshop Organizer (w/ Hemsley, J., Abidin, C., Balmford, W., Quinn, K., Walker, S.) Brisbane, Australia: 2 October.